This pictures were taken from my drama classes with students in one of the school where I work. Children really enjoy acting out, getting dressed with funny items of clothes. Besides, they learn vocabulary, intonation and pronunciation. Let´s find out about some drama techniques for your lesson plan...
WHY USE DRAMA GAMES OR THEATRE GAMES IN YOUR TEACHING?
They are simple, cost-effective way of accomplishing a wide variety of educational goals, not just
in theatre class. The games combine elements of creative drama, improvisation, pantomime,
creative movement, and storytelling. They develop foundational skills needed in theatre arts that
also have tremendous positive effects on literacy development, academic success, and social
interaction. The games are easy to integrate with content from other school subjects or content
areas. The drama game or theatre game is a versatile teaching tool that reaches multiple learning
styles, content areas, age groups, and levels of language and experience.
Drama education is a powerful teaching and learning tool with profound positive effects on a
student’s cognitive, social, emotional, and physical development. The benefits of regular theatre arts
instruction spill over into all school subjects and everyday life. Creative drama is sound pedagogy
that reaches students of multiple intelligences and different learning styles. It is a multi-sensory
mode of learning that engages mind, body, senses, and emotions to create personal connections to
the material that improve comprehension and retention.
Here you have some examples:
ENERGISING: ICE BREAKERS
Step on toe tag
A high-energy game that is self-explanatory! A variation on this – slap back of
thighs.
Budge
Five in a group – four stand on the points of a square and one in the middle –
object of the game is the middle person to get onto one of the points. Point
players can change places – but they must send a visual or aural message to
one of the others before they move – otherwise everyone just runs to the same
place making it easy for the guy in the middle! Try to do it fast! It’s quite
exhausting so don’t let it go on too long!
Melon, melon, melon
Give every member of the group a fruit except yourself. The idea is to “catch”
their fruit by saying its name (e.g. melon, melon, melon) three times before
they can say it once. If you succeed, you become their fruit and they have to
catch someone else out. WARNING:
choose short names e.g. pear or cherry.
CONCENTRATION
Count to 10
Rules are: anyone can say the next number 1-10 but if two or more people
speak at the same time the count goes back to one again
Animals (or adjectives etc.)
Standing in a circle of about six with one player in the middle. The players in
the circle all choose an Animal (or a colour/ a city/ an emotion/ adjective/
adverb etc.) The player in the centre has a rolled up newspaper; when the
leader calls out the name of one of the animals (or colour etc.) in the circle, the
central player tries to hit that person before they can say another animal etc. in
the circle – if they manage to do so before he says his animal then they change
places so that the loser goes into the centre and the outgoing “hitter” takes on
the loser’s animal name!
IMPROVISATION / STORYTELLING
Park bench
The first player sits silently on a “bench” displaying as much about his
character as he can without verbalising it. The next player joins him and makes
a strong complimenting character choice. (A complimenting character may be
contrasting or supporting.) The player coming on should make strong character
choices as soon as he is off his seat. This means the character should be
embodied in his walk, voice and intent. The two characters interact for about
thirty seconds and the player that was on the bench first finds a reason to leave.
This leaves the second player on the bench alone for a while. The next player
creates a character and joins the player that is on the bench. This continues
until all in the workshop have done one or more characters.
Drawing Magic Pictures
Sit in pairs with a large imaginary piece of paper between you. The idea is to
draw “everything” you say as you tell a story. Swop over on a signal [given by
the teacher]. The game helps to stop the imagination being “blocked” by
thinking what you will say next – there is not time for thinking just draw!
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